GPT Image 2 | Landscape Archive Model Template

AI服装模特换装与穿搭展示

A comprehensive template for creating professional, museum-grade "Landscape Archive Models" that combine 2D maps with 3D terrain and professional annotations.

Please create a high-quality, professional "Landscape Archive Model" visual based on [the Great Wall / Mount Everest / the Bund / the Pearl River], suitable for a series showcase.
This is not just an ordinary map or simple landscape illustration, but a high-end archival visual presentation combining "2D map cartography + 3D regional model + professional annotation system + museum exhibition feel." The image should look like a real geographic research model, urban planning sandbox, architectural scheme model, or worldbuilding exhibit, with a professional, restrained, precise, and tactile premium quality.
[Basic settings]
Subject: [Crater Lake / Guangzhou / Chongqing]
Subject type: [natural terrain / urban space / hybrid landscape]
Core subject: [Core subject, for example: crater, canyon, mountains, lake, CBD, old town, landmark cluster, island city, ruins, main urban area]
Content focus: [Content focus, for example: terrain elevation / urban landmarks / road network / waterways / nature-urban relationship / scene collection showcase]
Style: [Geographic surveying style, paper-craft model style, architectural scheme style, museum archival style, urban planning style]
Main color palette: [Main palette, for example: cream white, light gray, parchment white, sand color, snow white]
Secondary palette: [Secondary palette, for example: earth brown, rock gray, cool gray, light blue, moss green]
Accent color: [Accent color, for example: thin black lines, red routes, blue waterway lines, yellow numbered markers]
Aspect ratio: [Aspect ratio, for example: 16:9 landscape / 3:4 portrait / 4:5 portrait / 1:1 square]
[Composition]
The subject is a rectangular map project placed on a clean desktop or white cloth. The base has real thickness, and the edges reveal sectional structure, like an exquisite map slice or model base. The map surface is covered with clear yet restrained information layers, including contour lines, road networks, waterways, regional boundaries, geographic textures, a coordinate sense, subtle annotations, and a cartographic border.
In the center or off-center area, a 3D model "grows" out of the 2D map, becoming the visual core of the entire image.
If [subject type] is natural terrain: the subject consists of mountains, canyons, craters, lakes, basins, islands, glaciers, faults, or coastlines, emphasizing elevation, layered contour structures, rock-wall textures, and natural terrain undulations.
If [subject type] is urban space: the subject consists of the urban core, CBD, old town blocks, landmark clusters, waterfronts, road nodes, bridges, waterways, or parks, emphasizing building volume, urban character, spatial layering, and planning structure.
If [subject type] is hybrid landscape: a fusion of natural terrain and built environments, such as a mountain city, island city, ancient ruins, post-apocalyptic wasteland, fantasy capital, or sci-fi base.
[Detail requirements]
- The surface retains a map-paper texture and a professional informational feel.
- Terrain areas should have contour lines, sloped layering, and a sense of depression.
- Building areas should have volume, block relationships, and clear hierarchy.
- Water bodies use low-saturation light blue.
- Green spaces/forests use moss green or low-saturation green.
- The road network uses thin lines to avoid stealing attention.
- Landmarks should be clearly recognizable.
- Sci-fi/fantasy elements should retain the archival-model feel rather than become pure scene illustration.
[Annotation system]
The edges of the map project require a complete yet restrained annotation module, including border lines, a scale bar, a legend area, a title area, an archive number, index markers, annotation labels, and simple symbol explanations. The text need not be fully legible but must present an authentic, clean, precise, and orderly archival typesetting.
[Camera and lighting]
Use an oblique top-down isometric or sandbox composition, with the camera angle at about 30 to 45 degrees, showing the map plane, model height, edge thickness, and annotation area. The lighting should be soft and natural, casting delicate, realistic shadows on a clean background, avoiding a cartoonish or cheap game-UI feel.

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